Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Thursday, February 12, 2009

Satellites crashing in space - Russian and US satellites

One always thinks of space as a large open area, with plenty of space in all directions. You combine this space with the concept of satellites being well regulated and following controlled orbits, and then it is difficult to believe that satellites under the control of such countries such as the United States and Russia could actually collide, and yet that is exactly what seems to have happened:


The collision between a U.S. and a Russian satellite over Siberia may have been accidental and the first of its kind, but experts say more crashes will inevitably occur and could have geopolitical consequences. "This is an event that really makes us realize that things are not so straightforward as we originally thought," said Francisco Diego, a senior research fellow in physics and astronomy at University College London.
The collision, between a spacecraft operated by U.S. communications group Iridium Satellite LLC and a Russian Cosmos-2251 military satellite, happened 485 miles above the Russian Arctic on Tuesday afternoon. The crash sent at least 600 pieces of debris off into space, officials said, increasing the risk that other satellites, including the vast International Space Station, which orbits 220 miles up, could be struck and damaged.


This crash may have been accidental, but what is to prevent countries from investing in such technologies. For example, a couple of such crashes have the effect of impacting the GPS and communication technologies that are used by the US military to great affect.

Friday, September 14, 2007

Get to the moon, win $20 million as a prize

The X Prize foundation is a way to use money an as attraction to get people to use their talents and ingenuity to come up with solutions to intractable problems. So, for example, the first such prize, the Ansari X prize had an open prize to the first group that would send a spacecraft to sub-orbital flight twice within a period of 2 weeks; the prize, $ 10 million. Enough to invite a dedicated group of people who believed that they could do it, and if they did it, then they would not only walk away with fame, and a certain promise of further riches. Then they have open prizes for an effort in human genomes and another prize for the first group to have a vehicle that can go 100 miles per gallon. All these are creditable efforts. But now they are approaching a new frontier, with the moon offer (bankrolled by Google):


Google GOOG will sponsor the newest contest by the X Prize Foundation, which three years ago handed $10 million to a team that sent SpaceShipOne into suborbit and back twice over a two-week period. The nonprofit foundation seeks to promote scientific breakthroughs that benefit humanity. In the new contest, which officials referred to as Moon 2.0, teams will compete to land a privately funded robotic rover on the moon. It will have to roam at least 500 meters of the lunar surface and complete several missions, such as transmitting photos and videos back to Earth.
The idea for the Lunar X Prize emerged from a meeting in March between Google co-founder Larry Page and X Prize Foundation founder Dr. Peter Diamandis. Page is on the foundation's board. Google is the exclusive sponsor. Google already has a Google Moon site, with photos and data focused on the Apollo moon missions. People thought Google Moon was just for fun, "but now you know we are serious about this," said Page, who helped make the Lunar X Prize announcement. "Science and engineering, if you ask an economist, are the only ways that we have to increase our economics and productivity. We believe that these kinds of contests, in setting an ambitious goal like going to the moon, are really a good way to improve the state of humanity."


The Moon is a strange episode in human space history. The US sent a number of missions to the Moon, and then curtailed them; after all, would anybody in the early 70's have believed that a few more flights would have the last people walking on the moon; they would have instead believed that the 80's and 90's would have seen moon bases.
Governments have their own agendas and impulses regarding why this needs to be done, but to get private foundations to do this is a new direction. Any such effort has many positive spinoffs, and if it can succeed, it will be a superb new effort.

Sunday, August 5, 2007

Real life invades online world: Gambling banned in 'Second Life'

'Second Life' is a very popular online game, with 8.5 million avatars (representing real people). Now, since creating an avatar is free, this figure is not representative of all the total number of people involved in Second Life, but the number is still a fairly high number. Second life promises a real world online, where you can . Since gambling is a major part of life, gambling inside second life is also common, with the ability to gamble at baccarat, poker, and other games. Now, the difficulty for Linden Labs, the makers of Second Life is that online gambling is explicitly banned in the United States, and in the past, authorities have taken steps to enforce the ban. Second Life may be different, since the gambling is done by avatars, and not by the real person, yet Linden Labs has backed down, and enforced a ban on gambling, and threatened to take a number of measures if it sees gambling happening:


Although "Second Life" is home to large corporations such as Toyota Motor Corp. and Intel Corp., which have virtual advertisements and marketing promotions, thousands of gambling shops dominate commerce. Virtual characters, known as "avatars," may compete at baccarat, poker, slots or other games.
San Francisco-based Linden Lab, which operates "Second Life," imposed the gambling ban last week, citing in a blog "conflicting gambling regulations around the world." The company may remove violators' virtual equipment and may suspend or terminate accounts. Linden Labs also threatened to report user information to authorities.
Numerous "Second Life" fans complained in message forums and on their blogs that the ban was a heavy-handed move to restrict freedom, and experts said the ban could crimp revenue.


This step would be a big shock to users, who would have not had the expectation that constraints from the real world would come zooming in, and the company would buckle down. Depending on user reaction, and given the sense of shock that a lot of users would have felt, the membership and revenue would go down to some extent (there was some initial reaction at the blog, refer this link). On the whole, not a good thing. There are numerous other things that happen in online games, and if the reason for curtailing this is because the US Government is not getting a cut of the online gambling revenue, then it seems very mercenary.

Thursday, May 31, 2007

Samsung enables 4GB storage on cell phone

We get a large number of mobile phones promising the earth in features. These phones play video, audio, store other files, and a lot of third party applications can be installed on them. However, the base memory available on the phone is almost always very limited, and users have to buy extra memory storage. In the rush to make mobile phones smaller, or to fit more features while keeping the same size, this storage slot takes up a fair amount of the space.
Now Samsung has managed to put 4 GB of storage on a mobile phone chip set that could free up the need for putting external storage, thus also freeing up the space needed for an extra memory slot. It also means that users may not have the option anymore to not buy the extra card; it also means that users do not have to do the double tasks of first buying a phone, and then discovering that unless they buy an external card, all the promise of storing a number of songs is going to fall flat. Refer this article:


Samsung Electronics Co. has squeezed 4GB of storage into a mobile phone chip set that the manufacturer believes could eliminate the need for external memory card slots.
The embedded multichip system, called moviMCP, packs several memory functions into one unit, removing the need for an external expansion slot and thus freeing up space in tightly packed mobile phones, the company said Wednesday. The package includes two 16Gbit NAND flash chips and a controller, a 1Gbit mobile DRAM chip to support the processor, and a 2Gbit NAND flash chip for general handset operations.
The new multichip package will allow handset manufacturers not only to design smaller phones with higher storage capacity but also to significantly reduce the time required to develop these products, Samsung said.

Even though this could take some time to come to the market, this is overall a pretty positive development, and maybe contribute to the march of the mobile phone as the one device to carry everything. Add much more space, and this could be the mobile computer, with display and typing being the only restrictions.

Tuesday, May 8, 2007

MySpace buying Photobucket ?

MySpace is one of the biggest spaces in the world of social networks. It fact, most people would call it the biggest space. Pretty simple to operate, it allows users to create their own profiles and put whatever they want on these pages; text, pictures, video, anything goes. The younger generation have taken to MySpace like a fish to water. But you really can't store much of photos and videos on MySpace, so users need to store these on another service and link them off their MySpace pages.
Photobucket attempts to fill that void, and allows users to store their photos and video at the site, and more importantly link them from their MySpace page so that users viewing their profile are able to see these images and videos in a very efficient way.
But one wonders as to how Photobucket makes money ? It allows millions of users to store their images and videos, but it does so for free. If they started to charge money for this service, people would switch to something else in a flash. Trying to entice advertisers by showing them lots of young users trying to update images and edit videos may not exactly work. After all, YouTube also had a ton of users, but they were not exactly able to set the advertising world on fire. So it is apt that Photobucket tries the same route that YouTube took, selling themselves to a richer buyer who is looking for this functionality.
Refer this article from Forbes:


Are MySpace and Photobucket tying the knot?
But that's what Gawker Media's Valleywag blog reported Monday morning. A few hours later, the TechCrunch blog said it had confirmed the acquisition at $250 million. Both MySpace and Photobucket representatives declined to comment--which could very well mean that something is going on between the two companies. Or not.
A brief recap: MySpace is one of the world's most dominant social networks--with 107.7 million visitors per month--and allows its users to stick just about anything they want on their pages. Many of them have been using Photobucket, a relatively unknown start-up until recently, to store the images they stick on the site, as well as other sites they visit.
MySpace’s interest in Photobucket should not serve as evidence of a probable exit strategy for other start-ups that thrive largely on the user bases of social networks like MySpace. Photobucket is a rare case. In many other instances, MySpace would prefer to build its own competitor than buy a tool or feature off a popular widget maker. And when MySpace does that, those start-ups are toast.

Sunday, April 15, 2007

Programming error lead to loss of Mars Global Surveyor

Programming errors are something that are inevitable when any computing system is involved. In a normal application development, these are known as bugs that get fixed. But errors in any kind of programming can happen anytime and any place, including at locations millions of kilometers from the earth. Earlier, there was the time when a craft sent to the moon had crashed due to incorrect conversion between different units of measurement.
The Mars Global Surveyor was an accomplished success for NASA. It was originally supposed to have a life of 2 years, but given how it was working, this life period was extended 4 times, and it gave a good new perspective of Mars, including the latest presentation of a couple of months back that water still flowed on the Martian surface from small springs.
So what went wrong ? In June last year, a command that oriented the spacecraft was sent to the wrong address. This caused the solar power panels to get wrongly positioned. A couple of months later, when the spacecraft detected the positioning error, it tried to go into safe mode, which unfortunately caused one of the batteries to get exposed to direct sunlight, in turn causing over-heating. Sensors shut down the charging system, and this eventually drained the batteries, and communications were lost with earth. Refer this article.

Saturday, April 14, 2007

US to launch Internet router into space

And no, this is not part of a global plan to take Interent communication into the space age :-). The idea is that the US Department of Defense will send a satellite, integrated with the internet router, into space in the first quarter of 2009. The software for the on-board router will be designed by Cisco (and Cisco can now claim that its routers belong to the space age), while SEAKR Engineering (based out of Denver) will manufacture the space router and integrate it into the satellite.
The purpose of the project, called Internet Routing in Space (IRIS), will allow voice, video and data communication for US troops. But as always with military technology, we can eventually expect that this ability will be available to non-military users with the passage of time. The internet, after all, grew out of a military programme.