Tuesday, November 18, 2008

Yahoo's Yang steps down as CEO

As a previous post on this blog had mentioned, the Yahoo-Google-Microsoft drama will not end so easily. The number of twists and turns this story has been taking are pretty dramatic, and forms a soap opera worthy of spinning into a hard-balled corporate story. For a matter of many months now, it has seemed clear that Yahoo does not have what it takes to challenger Google and Microsoft in the online space; the only logical path forward was to tie up with another party and then make a pitch to fight for the top. However, when Microsoft made its bids for Yahoo in order to form a much stronger team to challenge Google, it was the Yahoo Board led by Yang which played hardball, pitching for more money.
This was a traumatic situation for shareholders, since the Yahoo stock was around half the offer price, and here was this company offering a pretty good deal for shareholders. And then you have the Yahoo management refusing this deal, or finally holding out for a higher offer that never came. And then, the collapse. The Yahoo share, which was quoting close to $20 during this offer period, is now quoting around $10. Yang made promises during this period, and they have not come true, probably the reason why he is stepping down now:


Shares of Yahoo Inc soared nearly 15 percent on Tuesday on hopes that the departure of Jerry Yang, its embattled chief executive, would clear the way for a deal with Microsoft Corp. Yahoo announced late on Monday that Yang, whose leadership had come under growing criticism from shareholders after he failed to agree to a deal with Microsoft, would step down from his role as soon as the board finds a replacement.
Analysts said Yang's decision to step down is a sign that the board was frustrated with his efforts to turn around the company, which he co-founded. Yang took on the CEO role in June 2007. "Jerry's resignation as CEO reflects failed promises he made while fighting off Microsoft's offers, and the board's displeasure with his go-it-alone strategy," wrote Jefferies & Co analyst Youssef Squali in a research note.


Yahoo's board must be hoping that this new management decision may lead to re-starting of discussions with Microsoft, even though Microsoft is not likely to offer above $30 now. And given the collapsed deal with Google (due to anti-trust), Yahoo would most likely die down rather than reach a top position on its own.

Monday, November 3, 2008

Sinowal Trojan: Stealing financial information for 2 years +

In the recent past, there has been a lowering of the apparent threat level of Trojans, it almost seems like people have taken them for granted. Well, here is news that should make you reconsider, should remind you that if you are unprotected, then there are many dangers out there that could affect your financial status:


RSA FraudAction Research Lab has discovered log-in information for about 300,000 online bank accounts and 250,000 credit and debit card accounts that have been gathered by a cybercrime gang over the past three years using the Sinowal Trojan. "This may be one of the most pervasive and advanced pieces of crimeware ever created by fraudsters," according to a blog entry posted Friday from RSA, EMC's security unit. The Sinowal Trojan infects computers without the owner knowing it by surrepticiously planting itself onto the computer while the owner is Web surfing in an attack dubbed a "drive-by download."
The Trojan is programmed to execute when the victim visits a particular banking or financial Web site; it is triggered by more than 2,700 specific URLs, according to RSA. The malware then inserts additional fields into the victim's browser prompting the victim to type in information such as PIN and Social Security number, which the Web site itself does not ask for.


This was truly a dangerous Trojan. Imagine being undetected for so many years, especially when the trade of user financial information is now manipulated by criminal gangs. With greater internet usage, the transfer of money is now much quicker and money can vanish from one place to another in no time at all. Further, there are a large number of people who would fall prey to such attacks and have their financial information revealed.

A paper vanishes from the printing area - Christian Science Monitor

For many years now, it has been predicted that the online news arena will continue to have rapid growth, and giving new credence to the phrase, 'a zero sum game', this will also result in a decrease in the number of print newspapers out in the market. This has been happening to some extent, not with the shutting down of major print media publications, but with a decrease in the classifieds and advertisements. However, now there is a clear marker to the extent of this change. The Christian Science Monitor, a 100 year daily, is shutting down and will take on a internet only avatar.
They are offsetting this to some extent with the introduction of a new weekly physical edition, but it is not the same as having a thriving daily print edition. With this event, many other newspapers and media companies (especially ones that have shareholders) will be weighing the impact of this news and wondering as to when their turn will come:


Stop the press, it’s finally happened. A national American newspaper, with an illustrious 100-year publishing |history and seven Pulitzer prizes, has gone totally digital. Last week, the Boston-based The Christian Science Monitor announced its decision to shift its daily news business entirely on to the internet. In April of next year, The Christian Science Monitor, a newspaper begun in 1908, will stop printing its newspaper and will, instead, invest all its daily news resources into its enhanced, advertising supported www.CSMonitor.com website.
A hundred years later, the internet publishing platform, with its instant global reach and shrinking technology costs, has turned the news business upside down. In today’s online world of instant publishing, where news junkies are hooked on up-to-the-minute information and commentary, a daily newspaper, printed or otherwise, is quickly becoming both a cultural and economic anachronism.


This is indeed a major event, and will be heralded as a major indicator to the massive growth of the internet platform and point out the print version to be an anachronism.

Thursday, October 23, 2008

Women kills husband in an online game, arrested

Online games where people live in a virtual reality using 'avatars' have become wildly popular, with millions using such games. But if people think that online worlds are a more utopian alternative to the real world, they are mistaken. There are the same kind of emotions, same kind of strange behavior, same weaknesses that exist in real life; they are making their existence felt in such online games as well. Consider the case of this lady who was married in virtual reality to a person who actually lived more than 620 miles away. One day she found herself divorced, and this unnerved her so much that she decided to kill the 'avatar' of her online husband (no implication in real life, but his online character died):


A 43-year-old Japanese woman whose sudden divorce in a virtual game world made her so angry that she killed her online husband's digital persona has been arrested on suspicion of hacking, police said Thursday. The woman, who is jailed on suspicion of illegally accessing a computer and manipulating electronic data, used his identification and password to log onto popular interactive game "Maple Story" to carry out the virtual murder in mid-May.
"I was suddenly divorced, without a word of warning. That made me so angry," the official quoted her as telling investigators and admitting the allegations.


There have been other cases like this, with people swindling virtual money (with this virtual money capable of being converted into real currency, this is a crime), people objecting when their spouses spend too much time in these games or get married in the virtual world to somebody else, and so on. As time passes by, the probability of such incidents happening would increase.

Thursday, October 9, 2008

Google launches Adsense for Games

Google is always on the lookout for how to keep on increasing its ad portfolio. Getting ads into more and more platforms, into different devices, and accordingly getting a higher amount of revenue is what Google has always been interested in. Its corporate acquisition program has also been geared towards this effort, buying more and more companies that it believes can help it in its ad serving platform.
The popularity of online Flash based games has been soaring over the last few years, with usage figures soaring. For a long time, there was a feeling that Google will jump into this space, and the acquisition of Adscape Media in 2007 increased this feeling into a near certainty. The ongoing Beta by Google in this space, involving some of the Game developers since earlier this year made the intention clear:


More than a year in the works, Google finally launched its in-game advertising platform Wednesday. Called AdSense for Games, the platform will offer advertisers access to millions of Web-based Flash games. The in-game advertising market is small. The games industry scored only $1 billion from advertising and subscriptions in 2007, according to research firm Parks Associates. Google's entry is expected to make it explode.
Google's new ad platform, which grew out of its 2007 acquisition of Adscape Media, has operated in beta since early 2008. Game developers like Konami, Playfish and Zynga participated in the beta, but now other developers and publishers will also be able to apply to the program. The most prevalent ads throughout the company's beta test were short video spots from Esurance, but the network will also provide contextual and text ads.


Some of the success stories from developers using Adsense for Games has made the likely success of Adsense for Games more of a certainty, and is likely to increase the space between Google and its competitors in the Ad space.

Another iPhone attacker: BlackBerry Storm from RIM

Ever since Apple came out with the iPhone, and made it a tremendously hot selling gadget, most of the other providers of smartphones have been jealous of the success of the iPhone, and have been casting around for a successful product that could appeal to people. At the same time, it has been difficult going for them, there have been a number of phones that have been launched that have been advertised unofficially as iPhone-killers, but none of them have managed to stand upto the marketing might of the iPhone.
Here comes another of these devices. At some point, RIM realized that its safe world of selling gadgets to office workers was under threat; the iPhone has started acquiring acceptance among office IT administrators over the world; this is threatening the sale of devices of RIM:


Research In Motion is taking on Apple's iPhone 3G head on with the introduction of the touch-screen BlackBerry Storm. The much-awaited smartphone sports many of the features of Apple's handsets, and even outshines it in certain categories. The touch-screen smartphone may give Verizon Wireless a legitimate rival to the iPhone 3G, and it may help stem the loss of subscribers to AT&T.
The Storm has 3.25-inch touch screen that has a 360 by 480 resolution. Like the iPhone, the Storm has support for multi-touch interface, but RIM's device will have haptic feedback for its virtual keyboard, and it will be capable of cut and paste. The keyboard will have RIM's SureType layout in portrait mode, and it will be a full QWERTY layout in landscape orientation.


It will be a tough call. Getting consumers to switch from the ultra cool iPhone to the dull RIM Blackberry phones (most Blackberries have the reputation of being thick, wide and very boring). It does have several advantages over the iPhone, but will not likely appeal to normal consumers. That is a big killer, with trying to compete on the office platform / business user only. Does not give it the volume to compete with a phone that is spread over the entire consumer buying span.

Tuesday, September 23, 2008

Adobe launches Creative Suite 4

For some time now, Adobe (the maker of such softwares such as Acrobat, Photoshop and Flash) has been bundling its major softwares such as Photoshop, Illustrator, Digital Video, etc under one bundle (with variations) called the Creative Suite. As a result, when the Creative Suite is finally released, it is a major release; for some time before it is to be released, people put a slow-down on buying the previous version; they would rather get the latest and greatest.
A big part of the CS release is the release of a new version of Photoshop, and it is one of the most eagerly awaited products of the Creative Suites. Now Photoshop CS4 has been announced, and would be available in October. The major changes in this release include being able to use the GPU for greater speed, something that is eagerly awaited. Using the GPU allows the application to do its graphics processing faster (and that is typically one of the most time consuming portions of the overall time taken in the product).
Another major change in the release details support for 64 bit processors on the Windows platform, not much of a benefit for regular users, but more easily appreciable once the user starts moving onto much more memory-intensive work. Another areas where there is much better support is by making it easier for 3rd party developers to deploy extensions - they can create their own control panels in the form of Flash and just drop it in. Photoshop will also be integrating the latest Camera Raw Plugin (v 5.0) so that the latest version of RAW files from newer cameras are supported.
The upgrade price for Photoshop is $199 for the Photoshop CS4 and $349 for CS4 Extended; full purchase prices are $699 and $999.