Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

Saturday, November 14, 2009

Feedback of a Flash user on Silverlight

I came across this article a couple of days back, and found this to be a nice review, although a bit one-sided. The article takes the case of a long time Flash developer who got tempted to use Silverlight for a project. The article presents the problems he faces, and although he mentions in the end that he was not experience enough in the Microsoft and Visual Studio area, this should not be a roadblock. And he is right, since Silverlight is meant to take the battle to Flash, and it should have a great experience for somebody whose expertise on Flash. If a Flash developer found it difficult to move to Silverlight, it would just add another level of difficulty in getting Flash user to convert to Silverlight. Read the article at this location.
The article is a thorough criticism, not only of Silverlight, but also the efforts around Microsoft for improving the infrastructure related to Silverlight. For example, the article talks about how difficult and time-consuming it is just download and install Visual Studio. And the help and guidance provided was not very friendly.


Don’t dumb things down on my account, but understand that not everyone installing (rather, waiting for the install process to complete so they can use) your tools knows them well enough to get themselves in and out of your workflow with ease. Lower the barrier of entry and you may appeal to, and more importantly, enable, a lot more folks. This may be hard for you, seeing as your existing and historic developer contingent has already adapted to what I think is a very hardcore centered developer process.

Friday, September 7, 2007

Microsoft releases version 1.0 of Silverlight

In the latest development in the battle for getting the leading technology in the area of browsing capabilities and internet applications (also known as Silverlight vs. Flash), Microsoft has released the first version of Silverlight 1.0, touted as a rich media player. And, since no release is good without showing some level of support and incorporation, Microsoft also announced its early bird partners, organizations that have started using Silverlight. These include Home Shopping Network, World Wrestling Entertainment (WWE), Entertainment Tonight (a TV show), Netflix, CBS Corp's TV division, MLB.com and with an additional 35 companies signed on.


Microsoft hopes such partnerships will help drive more than 200 million downloads of the player by the end of June next year. Microsoft is consciously not pushing Silverlight to users out via Windows Update, preferring to stimulate demand for the product through its partnerships.
Microsoft is making its move on turf currently controlled by Adobe Systems Inc.'s Flash player, which is used by YouTube videos, for example. The beta and release candidate versions of Silverlight, which boasts 720p high-definition video that trumps the existing version of Flash, have garnered several million downloads so far, Goldfarb said.


And this is the true test. Adobe so far has been the owner of this space, with Flash and Flash Video being the dominant players. Now with the entry of Microsoft, which has its massive OS base and an equally massive marketing strength, it remains to be seen as to how this challenge will fare. Microsoft is also trying something different, with actually partnering with Novell to release a Linux version of Silverlight, a indication of how seriously it views the future of Silverlight.

Friday, June 22, 2007

iPhone supporting YouTube, but not Flash

Flash Videos, the video format owned by Adobe, got a shock due to 2 major reasons. First, it seems that Apple will not use the Flash player on the iPhone, and then YouTube declared that it will re-encode its videos in the H.264 video format. YouTube's videos were earlier being encoded as Flash Video, a big support for the Flash Video format. That now seems to have gone.
Adobe will need to spend some effort on figuring how to make sure that such things are not repeated; even if this was due to a business conflict between Apple and Adobe, it has made life somewhat more difficult for Flash and Flash Video. The Flash Player now has to battle fears of being slow on the mobile platform, and Adobe needs to trumpet up the success of Flash Video with other broadcasters. Refer this story:


Just as the Apple TV is now YouTube compatible thanks to the H.264 format that YouTube’s video collection is being re-encoded with, so too is the iPhone able to display YouTube’s H.264 videos thanks to a special player iPhone users will see when visiting YouTube’s site.
Currently only 10,000 of YouTube’s clips have been converted thus far, but YouTube is promising to have their entire collection progressively re-encoded over the next few weeks and months, ensuring a steady stream of new videos for iPhone users who are also YouTube fanatics.
With the iPhone only a few days away, revelations of improved battery life and an improved screen have only added to the iHype over the past few days. The YouTube announcement has sent the hype meter off the scale once again.


And of course, with the projected release date of the iPhone only a few days away (29th June), the Apple PR machinery will be going all out to have the device written about widely every day, such that it remains on total recall; and there are incredible first week sales that make this the device to own for those not yet bought on.
Anyhow, back to Flash. Adobe needs to make sure that the Flash Player does not develop a reputation of being memory-hogging or battery draining on mobile devices, that will be a horrible reputation.